Games are everywhere in the world and pervasive in our lives. Just as we see games in so many different forms in the world, we can think and talk about games through many different academic lenses. From a mathematical standpoint, game designers balance complex interconnected systems of abstract rules, and players use probability and decision theory to plan a successful strategy. From an artistic standpoint, artists design beautiful and immersive graphical worlds, and players narrate stories and act out the characters who live in these worlds. From a philosophical standpoint, designers make their games to be fun, and the need for play is fundamental to our lives. From a societal standpoint, gaming societies reflect many problems that we see in the real world, and also give us tools to solve them. In this course we'll play and analyze complex designs like Agricola and Race for the Galaxy; mathematically strategic games like Backgammon and Hex; storytelling games like Ribbon Drive and But Wait, There's More; world-building games like League of Legends and Minecraft; social games like Two Rooms and a Boom and Space Team; games for change like Fold It and Superbetter. We'll design our own games, and think about what makes a good game, and why we should play them.
Source: College Colloquium Page
Mon-Thur 7:45 a.m. -- 2 a.m.
Friday 7:45 a.m. -- 9 p.m.
Saturday 11 a.m -- 6 p.m.
Sunday 10 a.m. -- 2 a.m.
Mon-Wed 10 a.m. -- 5 p.m. / 6 p.m. -- 9 p.m.
Thursday 10 a.m. -- 5 p.m.
Friday 1 p.m. -- 4 p.m
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Mon - Fri 9 a.m. -- 12 p.m. / 1 p.m. -- 4 p.m.
Note: The library is closed to the general public at 9 p.m. Sunday through Thursday and at 5 p.m. Friday, Saturday and holidays. The library remains open to students, faculty, and staff with current Willamette ID.